Killing Floor 2 – Custom Level – Abyss

643308639_preview_2015-07-14_00007

I really wanted to keep players moving within a level so I created Abyss. In Abyss there is only one source of light and that is a “Ball of Light” that players can move around dynamically to light up the environment.

This map was made within about 2-3 days and is largely a proof of concept that I will use in later levels or iterate up on this map in a Abyss2 of some sorts.

Steam Workshop:

http://steamcommunity.com/sharedfiles/filedetails/?id=643308639

 

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