HorzineExpress is the brainchild of Transient and Abyss combined into one map. I wanted players to keep moving and to only have one good dedicated source of light.
In HorzineExpress the map is near pitch black aside from the train lighting up the area. Players will have to stay by the train if they want to actually be able to see.
It goes through multiple environments and keeps the game varied as progresses.
There were a few issues but I was able to fix them in updates that fleshed out and polished the gameplay for this map.