I am sort of obsessed with making the players move in my KF2 levels and attempted to do it in another way with Transient.
The goal was to make a large map with traders having a good amount of distance from each other. This way the player would have to navigate to the trader during the wave or risk not reaching it in time.
This map was made in quick haste for the contest when it was running. While the base concept is there and it works in a way I have some heavy iterating to do on this with some new updates to really get it working on this map.
this did teach me a lesson and led to the creation of HorzineExpress where Transient and Abyss were kind of merged!