Killing Floor 2 – Custom Level – HorzineExpress

HorzineExpress is the brainchild of Transient and Abyss combined into one map. I wanted players to keep moving and to only have one good dedicated source of light. In HorzineExpress the map is near pitch black aside from the train lighting up the area. Players will have to stay by the train if they want…

Killing Floor 2 – Custom Level – Transient

I am sort of obsessed with making the players move in my KF2 levels and attempted to do it in another way with Transient. The goal was to make a large map with traders having a good amount of distance from each other. This way the player would have to navigate to the trader during…

Killing Floor 2 – Custom Level – Abyss

I really wanted to keep players moving within a level so I created Abyss. In Abyss there is only one source of light and that is a “Ball of Light” that players can move around dynamically to light up the environment. This map was made within about 2-3 days and is largely a proof of…

Killing Floor 2 – Custom Level – HotelZed

  Conceptualized, implemented, and iterated the level KF-HotelZed for Killing Floor 2. It has gone through many iterations based on feedback and my own findings when playing with the community. My goal was to make a changing level with fluid gameplay throughout with no dead ends along with no “meta spots” being possible. For the…